September 7, 2015
Born in a whorehouse in the slums of Fortuna and burdened with a prosthetic arm, seventeen-year-old Janet Redstone doesn’t think she owes the Clockwork Gods anything—which is why she makes a living stealing from their temples. But when she lands her team in prison, making a pact with the God of Mischief, Itazura, is the only way to right her wrongs and free her friends.
Janet doesn’t trust Itazura as far as she can punch him, but with her soul in his hands, she has no choice but to do what he says. The clockwork gods and the bad-tempered elder gods of the ancient past are locked in a game of cat and mouse and the human realms are caught in the middle. If Janet can’t somehow convince the gods to step in a save the world, humanity is in an abyss of trouble.
Using her unconventional wits, an impressive tolerance to alcohol, and a strong right hook, Janet has to convince the gods that humanity is worth saving. Unfortunately, it’s a lot more difficult to stop an apocalypse when you’re slowly being driven crazy by the Lord of Mischief, especially when he starts growing on you.